Assault was a multi-directional shooter which is thought to have been the first game to use the hardware rotation of sprites with the background in game play.
Interestingly, the player’s tank was the focus of the game play, with it always facing upright and it seeming as the screen was moving around it. This could also have been seen when the player entered the game and proceeded to later levels, as the tank was air dropped in and then would travel down a hatch towards the next stage. When the tank used the ‘Power Platforms’ (ramps), the player would have seen more of the map. As the tank was controlled via two joysticks, through a variation of moves the player would release a devastating nuclear blast, as well as a standard shot.